How many mobs are in utgarde keep




















We collected his head for the quest that we had all been holding in our log for the last few months, took our victory picture, and then started looking for the way out. As if pretty typical of WoW instances, there is a short cut from the last boss to the exit. In Utgarde Keep the quick way out involves jumping into a large, square shaft into some water. All told, we wrapped up the keep in about 90 minutes, which left us with some more time to do something.

So we thought we would scout out the next instance on the agenda, The Nexus. That meant a flight all the way across Northrend, which gave us all time to go get a snack or refresh our drink. Once there, we had to find our way in. I ran to the first swirly zone-entrance looking thing I saw. No, the entrance is actually down below that area. That glowing swirly appears to be just decorative for the moment. Once we got the the actual way in, we had a choice of directions, this being one of those mult-wing instances it seems.

We went left and eventually ran into some people trapped in ice. You cannot just walk past them however. The ice seems to be there to keep them fresh… fresh to kill you! Once you get too close, they break out and attack you. You think somebody is going to be cool for once, and then they start wailing on you. We fought our way along until we found a boss, Grand Magus Olestra.

And she is a blood elf that will cause you some leakage. We cleared out her cronies and decided to just go after her without any pre-fight research. This turned out to be one of the best boss fights so far in Northrend. She has all sorts of crazy attacks and was throwing us all over the room in what must have been one of the most active battles we have been through in a long time.

However, by that point the hour was getting late. We declared our reconissance into The Nexus a success and vowed to be back next Saturday. We are just dragging out this final showdown with Ingvar the Plunderer as long as we can it seems.

Utgarde Keep first appeared in a post here back in November. Ingvar might die of old age before we actually slay him. You see, Saturday night rolled around again and there were only four of us standing there in the Utgarde Keep foyer. We were short a gnome! Those on the scene were:. And as we sat there wondering if Bung was out for the night, we decided to take a peek into the instance, to warm up a bit against some real mobs. The first fight went smoothly and yielded a nice blue drop, the Skein Woven Mantle.

That seemed to be a good omen, so on we went, just to see how far into the instance the four of us could get. We got through the forge, past the proto-drakes, and even managed to take out the foursome that stands before the first boss.

And there we were staring at Prince Keleseth. He had been tough for us every time as a group of five in the past and Bung was still a no show.

Gaff logged in with his level 70 druid just as we were getting to Prince K and we thought we might have somebody to fill the empty slot in our party, but it was late for him and he had already had a long evening in EVE Online and just wanted to say hello.

Plus he admitted he was mildly disturbed to find that I had a character that was higher level than him, an unusual set of circumstances. So we said good night to Gaff and pondered Prince K. Since we were there, we thought we might as well give it a shot. The first time we wiped, but it was close.

The wrong people got hit with the ice block to keep us going. Being close, we decided to give it another run and on the second try we brought him down. After that we rolled along, cleaning up the groups of mobs, heading further into the instance until we were faced with the second boss fight with Skarvald the Constructor and Dalronn the Controller. These two gave us a lot of trouble in the past, until we learned the trick of bringing the whole group close in for the fight.

Even with a foursome, we smote the pair in one quick fight. A unique looking weapon. After that we knew we were going to make it to Ingvar the Plunderer. But would we be able to take him with just the four of us. We went at him three times. Not a bad night. We did well as a group of four and ended up with three usable blue drops which, frankly, is three more than we get some nights.

It seems that you may have to read at least one more post about Utgarde Keep. The Saturday night after Christmas found us arrayed again before the doors of Utgarde Keep for another fun run. Our lineup was:. Only Earl had played much over the intervening two weeks, so you might ask why we thought we would do better than previous attempts if not much had changed.

Lack of initiative? Determination to press on? We decided to skip anything that we could get past. That meant that we only killed two of the three groups working the forge and only three of the enslaved proto-drake groups while sneaking past all the rest.

Watching his pacing back and forth, we thought it might be possible, but decided to take him down just to be safe. We wiped on the first fight due to bad positioning. We positioned ourselves off to the left, then were talking about the fight when Prince K walked into aggro range and started attacking us.

The second fight, started from a little further back, went much more smoothly and the Prince K went down. I reset it before the second Prince K fight, just to see how much a pally with a shield was holding back the group. The results:. This fight took us a few tries.

We seemed to be coming close each time, bringing down Dalronn but not lasting through Skarvald. His charges during the fight were causing too much damage, even when Earl was tanking Skarvald and Vikund was tanking Dalronn and most of the charges were hitting Vik. Eventually we went to the web and read that Skarvald has a minimum range on his charges and that if everybody just sticks close, he does not charge.

We fought our way up some more stairs and out into the open, the final battle taking place on the roof of the keep. You can look out and see all of Howling Fjord around the keep. Or at least the instanced version of it. We fought our way onward. Until, at last, we faced the final boss.

Ingvar the Plunderer stood before us. His head would finish the last quest and end the instance for us. We just had to kill him… twice. We had a soul stone handy, so we knew we had at least two tries in us. We nearly did it. After our two fights we had to release and start the run back through the instance. However, as happened last week, we ran into respawns.

The hour was late and we did not want to fight our way back to Ingvar again, so we called off further efforts; so close to our goal, but not quite there.

Vikund even got the associated with the racer for crashing into other racers 25 times. And it was back to Utgarde Keep for us! A level for most of us and some more equipment upgrades along with some research and the advice people offered after our last attempt made us confident enough to go for it. As before, the initial forge area did not present us much of a problem.

We carved our way through that to the Proto-drake stables. Here we avoided wiping, having had much practice fighting the beasts. We made our plans, summoned our baby blizzard bears, and prepared to fight! If one is defeated before the other, the defeated will return in his ghost form and continue on fighting till the other is dead. Healing this encounter can be handled two ways. Earth shield the tank and chain heal off of him.

You could also go with earth shielding the tank and casting riptide on the group while LHW the tank when needed. Both works just as well as the other. Ingvar the Plunderer:. Finally, the reason we showed up, the leader of the Vrykrul. The Ingvar encounter has two phases. In his first phase, you will face the mortal Ingvar. During this phase Ingvar has two abilities. His other ability is a smashing attack that will damage anyone in his frontal arc. Make sure that the tank is the only person in that arc or things could get messy.

During this phase he acts as he did before but his attacks are shadow based and he attacks hit much harder. Make sure to keep earth shield on the tank and either spam chain heal or HW on the tank to help cover the added damage. Make sure to save bloodlust for the second phase where the added DPS and spell haste will be needed the most. This fight ends up being a DPS race to down him quickly enough that the roars do not stack to the point of him being unbeatable. Is it overly difficult?

Is it fun? Is it fast? A normal run will take anywhere from 30 min to an hour depending on gear and wipes, but any extra time in the zone can be filled by taking in the esthetics of this place. Comments feed for this article. November 18, at am. Just one note: Prince Keleseth can Ice Tomb any character; including the tank. Trust me, those are fun times! It might also be important to note that the skeletons are resummoned right where they die.

Well written…have you done the Nexus yet? Comment by tibbyjudy Could my 90 DK solo this on normal? Comment by I'm sure your 90 DK could do it no problem. I just ran it in heroic, as an 87 balance druid , and had no problems at all. I was even lucky enough to get the Blue Proto-Drake on the first run!

Comment by worthit Just a little info Normal You can enter this dungeon on foot at lvl You can queue this dungeon as specific dungeon lvl In the specific dungeon finder, this dungeon is orange difficulty lvl 77 and yellow difficulty lvl You can queue this dungeon as random dungeon lvl You have to be lvl 78 to obtain the quests. Heroic You can enter this dungeon on foot at lvl In the specific dungeon finder, this dungeon is yellow difficulty lvl You can not queue this dungeon as random dungeon.

Item level requirement: See more in this guide. Comment by Turpentine Although trading Justice Points for Kirin Tor Commendation Badge is probably the fastest way to gain reputation with the Kirin Tor, running dungeons with Tabard of the Kirin Tor equipped is an alternative if you still need some of the Lich King dungeon achievements or just want to do something else.

Heroic Utgarde Pinnacle yielded 2, reputation points with a level 90 Monk in a level 25 guild. No other enhancements on the character. Heroic Wrath of the Lich King instances can be done only once per day.

Comment by If I want to try to get blue proto dragon, do I have to wait until the next day to run it again in heroic mode? Do anyone knows another way to do this without the instance lock? Comment by Spikes For the people wanting to solo this DG, it is pretty easy.

I am a Lvl 87 Tauren Fury Warrior with a iLvl of and ran it 5 man heroic and it was pretty easy for me. Gonna try again for the Blue Proto Dragon once the locks reset, since I did not get it the first run. Comment by DirtyNerdy The entrance is at If you're looking at your map, its under the "a" in the word Utgarde.

It is an exterior entrance on the north side of the keep. Coordinates to the entrance are exactly Comment by Vjnzen Probably one of the most dangerous mobs you will encounter in the Utgarde Pinnacle Instance is the Ymirjar Berserker. Timed correctly Tremor Totem can be a Lifesaver. I'd also strongly suggest not pulling more than 2 of them at any given time as you will run out on interupts fairly quickly and wont be able to stop them from fearing the whole group.

Which can be devastating esp. While I understand, that this comes to no surprise to any older players - seeing how often this mob has caused quite a lot of pain to PuGs esp. Comment by sweetJohnny Hey all. It's green, so it looks like poison but Nature's Cure my only Dispel refuses to work. Any tips would be helpful. Comment by Lilus Posting to confirm that Utgarde Pinnacle is still an excellent spot for rep farming if there is a particular city rep you're working on for Heritage Armor.

One clear on normal is a minimum of 2. User Info: lostkiwi. Mobs can hit pretty hard in UK, especially the dragonkin in the second room. In saying that it's still one of the easier instances. However looking at his gear I can't see how his life would be going down as fast as you've mentioned, he has decent gear, he's defense capped and would have near 30k hitpoints after you'd PW:Fort buffed him.

What is your spell power? Generally a good rotation of renew, PoM, and Penance, as well as Flash Heal as a disciple priest should keep him up quite easily, even if he's going down as fast as you mentioned. You should only need to burst heal him for 15 seconds or so, by which the mobs will start to thin out and damage will become less of an issue.

And you should have a minimum of all blue gear, with perhaps exception to trinkets. User Info: TheRaven Every pull he would lose aggro to either me or the dps. I didn't notice that line. He shouldn't be losing aggro, so therefore he's probably hasn't got his rotation correct.

However, as mentioned in my last post, you should be able to heal his damage as well. In all honesty, I'd say it's a mix of both your gear and his tanking at fault. User Info: Dimwitedroy. I dont know what to say I run H UK with at least 21k health and i dont have any of those titan steel stuff he has.



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