Can you remove nodes in dead space
You can repeat this process indefinitely. Go to the Store and buy the weapon for 0 credits. Fire the mines at a nearby wall, then deactivate and retrieve them. Sell the mines at the store for credits and sell the free Detonator. Buy it back -- it now has full ammo again so you can repeat this indefinitely!
You can use the shop and the work bench to get easy health boosts. Each time you don a suit for the first time -- after buying it in the shop -- your health is filled to maximum. This only works the first time you put on each suit, but with the extra downloadable suits you can do this several times throughout the game.
Alternately, once you can purchase the Respec ability Credits , you can strip the Power Nodes from the Rig and replace them for full health -- this costs less than, say, buying a large health pack. Its just before you start chapter 7 you get the message when you enter the bench. Just select the item then press R. TC: Calm down. Respecing can be done anytime in the game once you've unlocked that particular ability. You'll have to spend 5, credits to respec a weapon however.
On another note, it seems you can't Respec on Benches in chapter 10, likely as a continuity nod to that particular level. Use your golden wings, and fly to the skies. User Info: Hassohappa. It's annoying that they give that out as a tip without mentioning that you can't do it. Fairy tales are more than true: not because they tell us dragons exist, but because they tell us dragons can be beaten. Line gun vs javelin gun? Ok cool, I'm just in chapter 3 right now. User Info: dakko. User Info: geekneck Not without removing them from the upgrade slots as well.
It's all or nothing. If you can read this, you don't need glasses. User Info: JimiMorrison This really was only useful I found for getting trophies and wanting to power up a weapon after you were done with another one for me.
The only other thing I read that I thought was somewhat useful was doing it to the RIG when you had no health packs, and you were in the red on high difficulties. Cost you 5K to basically respec it and then just load them back in for a free health fill up, which obviously costs less than buying a health pack for 10K. Not efficient with ammo I would suspect. If you know what the heck you're doing, you can ignore some enemies and save your resources instead. The dust in the first room on deck C hides two babies.
It would be prudent to run out and head left towards the bench on your map. Once you are in that room, the dust is gone, and the babies tend to follow you in so you can shoot them without visual penalty. Otherwise, shooting through the dust is a crap-shoot and a waste of ammo. Don't remove the lift's battery just yet. Head up to the mining office and check it out. Get free power node 4 of 4 in the office as well you can go back to the bench now if you want to upgrade.
You will be sealed inside later with three necromorphs at close quarters. Think linegun for later. For now, loot the items and head back downstairs. Take out the battery and on your way to the broken lift, take out the zombie. Plug the battery into the broken lift, head down and watch for the leaping zombies and babies in zero G. YOu can place the beacon any where on the asteroid, so you may want to get outside into vacuum and out of reach of the stabilizing rings that turn you into rose-colored bat guano , place the beacon, head back into the forcefield to replenish your air, then back out into space again to deal with the external gravity tethers.
There are four tethers to break. Two of the tethers are outside the ship's atmosphere while two are inside. All will trigger some small wave of necromorphs, so use the space jump to run and gun the tethers. Do it quickly and you can head back indoors and up the lift without fighting more or preferably, any enemies.
In the dust room, the machines in the middle will now generate a lot of cyclic fire. Pull the battery from the broken lift going down to the asteroid to bring back with you to the mining office. Kill the enemies who appear and shove the battery back into its original slot.
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